Wednesday devlog [02 | Nov 23]
//WED NOV 23// devlog—002//
New intro scenario is underway. So far I've written up an adventure overview, four locations, and two NPCs.
I took the "144 possible encounters" from last week (two combinable tables of twelve items apiece) and added a third table to generate "possible motives." Right now there are 10 motives there (which means that the three tables, taken together, can yield 1,400 distinct encounters). Fun!
Writing up the "Downtime" section, including a table of "Downtime prompts," adapted from Everest Pipkin's "Tableaux" in the World Ending Game. I have sixteen so far; would like to get to 20. Playtested the table once; it worked pretty well! Thanks to allison anne.
That's all for this week. Semester is beginning to close up and I have been busy with school stuff.
Get The Meanings [Early Access]
The Meanings [Early Access]
Academics vs cops on a monster-haunted island, a TTRPG
Status | In development |
Author | jbushnell |
Genre | Role Playing |
Tags | hex-tiles, Tabletop role-playing game |
More posts
- Wednesday devlog [03 | Dec 14]Dec 14, 2022
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